Change languageto the Homepage  Step 2

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This project on SourceForge.net

 

Collect the scenes' graphics

Generally speaking, you have two possible approaches:

  • Either you design the game map and then produce the game scenes (i.e. using a 3D modelling software)

  • Or you get some suitable, existing scenes and then you link them so that you have the game map

Since it is quite simple to find existing stuff on the net, in our tutorial we preferred to choose the second approach. 

Suggestion: If you own a digital camera, why not taking pictures of your favourite places and use them for your game. 

Images must be in one of these formats: JPG, GIF or PNG. The smaller, the better.

Capturing images from the net

To capture an image from the net, you simply use your browser. As soon as you are viewing the image on a page, you simply right-click and from the pop-up menu choose "Save image as...". After doing so make sure that the image is saved in the testland folder you created in the previous step.

Now please try this procedure on the following images (click on the link to view the image, then save it - please leave image names unchanged while saving):

Done? Fine.

Now I can tell you these images were already on your PC, under the pics folder. However it was important to make sure that you are familiar with the above procedure.

Suggestion: Three scenes are enough for this tutorial, but in the future if you want to get more scenes for your games you can start searching from our resources page.

Design the game map

The map I've drawn below lets you understand how I would connect the scenes between them for this sample game.

Bungalow's room
The bungalow
The park

In real life, you design the map your own by drawing it on a paper. Then you simply translate what you've drawn into the game description (DXW file) by means of a text editor.

However, keep this map at hand for later and let's proceed with the next step.

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