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Define the game's plotFor simplicity, while defining this tutorial game's plot I will be trying to reuse existing graphics. Normally, I'd recommend the other approach: produce graphics to suit your own story, not the converse. However, here is our games' story:
This is obviously a simple example, but you may invent more complicated plots. More grahicsAny game can be written even without any images, in a sort of text-only fashion. You can choose to use only icons, or icons and full size images to be displayed when the player looks at the objects. In this tutorial I chose to use both icons and pictures for scissors and keys, while for the surfer and the box I decided to display the full picture directly on the scene picture. In the future, you will be free to decide. Now, let's grab the graphics for the above mentioned game objects. Grabbing from the table below and save them in your testland folder (you should be an expert at this point!). All the necessary items and characters:
Note: Actually, there are other icons which the system uses for the user interface. These are related to the client's skin, which is not covered by this tutorial. So, you need nothing else than proceeding to the next step. Note: Read the appropriate section in the Developers' Reference for information about skins. |