Skip to content

DimensioneX

Free open source multiplayer game engine

  • Welcome
  • Features
  • Play Now!
  • Download
  • Support
    • Installation
    • Documentation
    • Developer’s Reference
    • Tutorials
DimensioneX
  • Welcome
  • Features
  • Play Now!
  • Download
  • Support
    • Installation
    • Documentation
    • Developer’s Reference
    • Tutorials

Author: admin

Posted on April 12, 2020May 24, 2023 Installation

How to install DimensioneX

This tutorial shows you how to install the DimensioneX game engine.

Posted on April 7, 2020April 7, 2020 Installation

DimensioneX: How to set up game hosting on a VPS

This tutorial will show you how I set up our multiplayer game hosting using DimensioneX on a cheap VPS.

Posted on May 29, 2019May 29, 2019 Developer's Reference

2.17 VEHICLE

This section describes a VEHICLE of the game. Vehicles are identical to objects except for the following: Inner images can have transparent areas, and through...

Posted on May 23, 2019May 29, 2019 Tutorials

Tutorial Step 6 – Lock the door

Now, we need to get the door locked. As you will see if you consult the Developers' Reference, this can be done by adding some attributes to the door (LINK object). In practice, you tell DimensioneX that the door is closed and locked...

Posted on May 23, 2019May 23, 2019 Developer's Reference

2.15 ITEMS section

This section describes the items contained in our game. It may contain any number of ITEM and VEHICLE definitions, in any order.  INCLUDE statements could...

Posted on August 24, 2016May 23, 2019 Tutorials

Tutorial Step 5 – Define the game’s plot

For simplicity, while defining this tutorial game's plot I will be trying to reuse existing graphics. Normally, I'd recommend the other approach: produce graphics to suit your own story, not the converse. However, here is our games' story...

Posted on August 24, 2016August 24, 2016 Developer's Reference

2.13 CHARACTER section

This section describes the actors populating your game. This section can contain zero or more CHARACTER definitions.  INCLUDE statements could be used to include libraries...

Posted on August 24, 2016August 24, 2016 Developer's Reference

2.12 LINKS, LINK

The LINKS section describes how the rooms are interconnected. This section contains any number of LINK or MLINK tags.  INCLUDE statements could be used to...

Posted on August 18, 2016August 18, 2016 Developer's Reference

2.11 Attributes/properties, ATTRLIST definitions

This definition is relevant to all objects.   The additional attributes help you to better qualify and specify the behaviour of an object as they...

Posted on August 18, 2016August 24, 2016 Tutorials

Tutorial Step 4 – Add the links between rooms

It's time to set up links between the rooms. We have to add a LINKS section: it should contain one LINK tag for each link you want to set up.

Posts navigation

1 2 3 4 →
  • English
    • Italiano (Italian)

Recommended

Unbelievable Speed 2023

Join us

GitHub project: DimensioneX
Facebook group: DimensioneX users
© 2023 DimensioneX
  • Links
  • Contact us