2.4 HOOKS definition
HOOKS defines commands that the game server will accept from the outside, regardless of the state of the client (in-game player or not). Each command...
Multiplayer game engine free/gratuito
HOOKS defines commands that the game server will accept from the outside, regardless of the state of the client (in-game player or not). Each command...
The GUI section is optional and describes the command panels that will used in the game. Inside it, each PANEL tag describes a command panel...
This section shows what is the structure of a typical DXW file, the game description file for the DimensioneX game engine. A good starting point to write a game from scratch.
Overview of how you can develop games in localized language, deal with multi-area games, handle images and sounds to be used in the game. Also covering the admin panel, the Optimizer fuctionality and the Maintenance page to perform game profiles cleanup.
This article covers all post-install configuration. After you have the sofware on your PC the next step is to properly configure the game server and all the game slots.
Overview of the features: Server-side HOOKs, mySql Support, Output to RSS feed (Integrating with Facebook, Twitter and other social networks)
Overview on the features: Multi-Area support (clustering) / Persistence: world environment and user items
Overview of the features: Flash (SWF) and QuickTime (MOV) support / MP3 support / Custom client behaviour / Stopwords system / Banning system
Overview on the features: Custom command PANELs, Dynamic Pages and Descriptions, Game Connection Sequence, Game object types
Very basic overview on DimensioneX game engine architecture, and folder structure (what goes where)