Posted on May 23, 2019
Now, we need to get the door locked.
As you will see if you consult the Developers’ Reference, this can be done by adding some attributes to the door (LINK object). In practice, you tell DimensioneX that the door is closed and locked…Read More
Posted on Aug 24, 2016
For simplicity, while defining this tutorial game’s plot I will be trying to reuse existing graphics.
Normally, I’d recommend the other approach: produce graphics to suit your own story, not the converse.
However, here is our games’ story…Read More
Posted on Aug 18, 2016
It’s time to set up links between the rooms. We have to add a LINKS section: it should contain one LINK tag for each link you want to set up.Read More
Posted on Jul 5, 2016
Once you have collected the graphics for your tutorial game, it’s time to learn some basic coding. So open your favourite text editor such as Window’s Notepad…Read More
Posted on May 30, 2016
Once you have installed DimensioneX and understood the folder structure, it’s time to design our tutorial game.
You should think and design of your game area the same way as you would do for building a new house.
In this step you will design the game map.Read More
Posted on May 20, 2016
After you have installed DimensioneX, you need to figure out what goes where, and create a folder for your tutorial project, testland.Read More