Tutorial Step 6 – Lock the door

Tutorial Step 6 – Lock the door

Now, we need to get the door locked.

As you will see if you consult the Developers’ Reference, this can be done by adding some attributes to the door (LINK object). In practice, you tell DimensioneX that the door is closed and locked…

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Tutorial Step 5 – Define the game’s plot

Tutorial Step 5 – Define the game’s plot

For simplicity, while defining this tutorial game’s plot I will be trying to reuse existing graphics.

Normally, I’d recommend the other approach: produce graphics to suit your own story, not the converse.

However, here is our games’ story…

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Tutorial Step 4 – Add the links between rooms

Tutorial Step 4 – Add the links between rooms

It’s time to set up links between the rooms. We have to add a LINKS section: it should contain one LINK tag for each link you want to set up.

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Tutorial Step 3 – Set up the game skeleton

Tutorial Step 3 – Set up the game skeleton

Once you have collected the graphics for your tutorial game, it’s time to learn some basic coding. So open your favourite text editor such as Window’s Notepad…

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Tutorial Step 2 – Collect the scene’s graphics

Tutorial Step 2 – Collect the scene’s graphics

Once you have installed DimensioneX and understood the folder structure, it’s time to design our tutorial game.

You should think and design of your game area the same way as you would do for building a new house.

In this step you will design the game map.

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Tutorial step 1 – Understand what goes where

Tutorial step 1 – Understand what goes where

After you have installed DimensioneX, you need to figure out what goes where, and create a folder for your tutorial project, testland.

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