Now, we need to get the door locked.
As you will see if you consult the Developers' Reference, this can be done by adding some attributes to the door (LINK object). In practice, you tell DimensioneX that the door is closed and locked...
For simplicity, while defining this tutorial game's plot I will be trying to reuse existing graphics.
Normally, I'd recommend the other approach: produce graphics to suit your own story, not the converse.
However, here is our games' story...
Once you have installed DimensioneX and understood the folder structure, it's time to design our tutorial game.
You should think and design of your game area the same way as you would do for building a new house.
In this step you will design the game map.