Posted on Aug 24, 2016
For simplicity, while defining this tutorial game’s plot I will be trying to reuse existing graphics. Normally, I’d recommend the other approach: produce graphics to suit your own story, not the converse. However, here is our games’ story: The player starts playing from the park. The goal of the game is to open a secret box The box Plus, the bungalow’s room can be accessed only from the bungalow’s front door which will be locked at the game start. There is a key capable to unlock the front door . It can be found in the park or in front of the bungalow. Unfortunately, there are other two keys perfectly identical around, so the player has to do some trial-and-error in order to see which one is really working on the door. In the park there is a computer-controlled character, the surfer , which owns the scissors . He will give them to you if you give him any key . This is obviously a simple example, but you may invent more complicated plots. More grahics Any game can be written even without any images, in a sort of text-only fashion. You can choose to use only icons, or icons and full size images to be displayed when the player looks at the objects. In this tutorial I chose to use both icons and pictures for scissors and keys, while for the surfer and the box I decided to display the full picture directly on the scene picture. In the future, you will be free to decide. Now, let’s grab the graphics for the above mentioned game objects. Grabbing from the table below and save them in your testland folder (you should be an expert at this point!). All the necessary items and characters: Item or character Icon Image The surfer not needed A box not needed The scissors Three (identical) keys Note: Actually, there are other icons which the system uses for the user interface. These are related to the client’s skin, which is not covered by this tutorial. So, you need nothing else than proceeding to the next step. Next Step of Tutorial (old site)...Read More
Posted on Aug 18, 2016
It’s time to set up links between the rooms. We have to add a LINKS section: it should contain one LINK tag for each link you want to set up.Read More
Posted on Jul 5, 2016
Once you have collected the graphics for your tutorial game, it’s time to learn some basic coding. So open your favourite text editor such as Window’s Notepad…Read More
Posted on May 30, 2016
Once you have installed DimensioneX and understood the folder structure, it’s time to design our tutorial game.
You should think and design of your game area the same way as you would do for building a new house.
In this step you will design the game map.Read More
Posted on May 20, 2016
After you have installed DimensioneX, you need to figure out what goes where, and create a folder for your tutorial project, testland.Read More
Posted on May 6, 2016
The first thing you should do to develop a multiplayer game, is to get and have a running instance of DimensioneX on your PC. Here is how to start.Read More