2.17 VEHICLE
This section describes a VEHICLE of the game. Vehicles are identical to objects except for the following: Inner images can have transparent areas, and through...
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This section describes a VEHICLE of the game. Vehicles are identical to objects except for the following: Inner images can have transparent areas, and through...
This section describes the items contained in our game. It may contain any number of ITEM and VEHICLE definitions, in any order. INCLUDE statements could...
This section describes the actors populating your game. This section can contain zero or more CHARACTER definitions. INCLUDE statements could be used to include libraries...
The LINKS section describes how the rooms are interconnected. This section contains any number of LINK or MLINK tags. INCLUDE statements could be used to...
This definition is relevant to all objects. The additional attributes help you to better qualify and specify the behaviour of an object as they...
The IMAGE definition is widely used in the DimensioneX file syntax in order to describe an image being used. An IMAGE is defined in...
The SHOW tag is used in definitions of ITEMS and CHARACTERS to define how they should appear on the game screen. Here is the SHOW...
The ROOMS sections describes the rooms of the game. It simply contains one or more ROOM definitions. INCLUDE statements could be used to include reusable...
PAGE defines a custom HTML template which can be sent to the player’s client. Any PAGE definition must be placed in the GUI section according...
Any PANEL definition must be placed in the GUI section and defines a controls panel (forms) to be used in the game. GUI section’s...